{"id":1434,"date":"2016-11-16T23:52:23","date_gmt":"2016-11-16T22:52:23","guid":{"rendered":"http:\/\/www.stenyak.com\/?p=1434"},"modified":"2016-11-16T23:52:23","modified_gmt":"2016-11-16T22:52:23","slug":"vr-showdown-quick-review-of-11-headsets","status":"publish","type":"post","link":"https:\/\/www.stenyak.com\/?p=1434","title":{"rendered":"VR Showdown &#8211; Quick review of 11 headsets"},"content":{"rendered":"<div class=\"ace-line\">I&#8217;ve been lucky enough to try quite a few VR headsets, so I&#8217;ve finally decided to write some quick impressions about them.<\/div>\n<p><strong>Disclaimer:<\/strong> this is not meant to be an in-depth review of any of them. I have actually spent a very limited amount of time in many of them, so a rushed calibration\/setup may have lead to incorrect conclusions. Don&#8217;t hate me please \ud83d\ude00<\/p>\n<h1 class=\"ace-line\" style=\"clear: both; padding-top: 32px;\"><a href=\"https:\/\/www.kickstarter.com\/projects\/1523379957\/oculus-rift-step-into-the-game\"><img loading=\"lazy\" class=\"alignleft size-medium wp-image-1435\" style=\"margin: 6px; border: 3px solid black;\" src=\"https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/dk1-300x221.jpg\" alt=\"dk1\" width=\"300\" height=\"221\" srcset=\"https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/dk1-300x221.jpg 300w, https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/dk1-1024x756.jpg 1024w, https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/dk1-768x567.jpg 768w, https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/dk1-1536x1133.jpg 1536w, https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/dk1-2048x1511.jpg 2048w, https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/dk1-1568x1157.jpg 1568w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>Oculus Rift DK1<\/a><\/h1>\n<div class=\"ace-line\"><strong>Visual bandwidth:<\/strong> 1280&#215;800 pixels @ 60Hz = 61 megapixels\/second<\/div>\n<div class=\"ace-line\"><strong>Remarks:<\/strong> first one to really reach a big audience without being a flop (Virtual Boy, I&#8217;m looking at you)<\/div>\n<p>A promising product showing what&#8217;s possible with current technology, albeit with lots of flaws, as expected in such an early device: screen door effect everywhere, no positional tracking, bit uncomfortable to wear, very low resolution.<\/p>\n<p>&nbsp;<\/p>\n<h1 class=\"ace-line\" style=\"clear: both; padding-top: 32px;\"><a href=\"https:\/\/www3.oculus.com\/en-us\/dk2\/\"><img loading=\"lazy\" class=\"size-medium wp-image-1436 alignright\" style=\"margin: 6px; border: 3px solid black;\" src=\"http:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/dk2-300x191.jpg\" alt=\"dk2\" width=\"300\" height=\"191\" \/>Oculus Rift DK2<\/a><\/h1>\n<div class=\"ace-line\"><strong>Visual bandwidth:<\/strong> 1920&#215;1080 pixels @ 75Hz = 155 megapixels\/second<\/div>\n<div class=\"ace-line\"><strong>Remarks:<\/strong> first famous headset with positional tracking<\/div>\n<p>Already more than 2 years old, but still benefits from the latest Oculus software updates. Low persistency screen, reduced screendoor effect and higher refresh rates makes it the first and cheapest one to be really usable on a daily basis.<\/p>\n<p>&nbsp;<\/p>\n<div class=\"ace-line\">\n<h1 id=\"magicdomid342\" class=\"ace-line\" style=\"clear: both; padding-top: 32px;\"><span class=\"\"><a href=\"https:\/\/www3.oculus.com\/en-us\/gear-vr\/\"><img loading=\"lazy\" class=\"alignleft size-medium wp-image-1437\" style=\"margin: 6px; border: 3px solid black;\" src=\"http:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/gearvr-300x200.jpg\" alt=\"gearvr\" width=\"300\" height=\"200\" \/>Samsung Gear VR<\/a><\/span><\/h1>\n<div class=\"ace-line\"><strong>Visual bandwidth:<\/strong> 2560&#215;1440 pixels @ 60Hz = 221 megapixels\/second<\/div>\n<div class=\"ace-line\"><strong>Remarks:<\/strong> wireless, requires certain smartphone models to work<\/div>\n<p>Only rotational tracking. Visually on par with the modern desktop headsets. First high quality VR headset for smartphones.<\/p>\n<\/div>\n<h1 class=\"ace-line\" style=\"clear: both; padding-top: 32px;\"><a href=\"https:\/\/www3.oculus.com\/en-us\/rift\/\"><img loading=\"lazy\" class=\"alignright size-medium wp-image-1438\" style=\"margin: 6px; border: 3px solid black;\" src=\"http:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/cv1-300x200.jpg\" alt=\"cv1\" width=\"300\" height=\"200\" \/>Oculus Rift CV1<\/a><\/h1>\n<div class=\"ace-line\"><strong>Visual bandwidth:<\/strong> 2160&#215;1200 pixels @ 90Hz = 233 megapixels\/second<\/div>\n<div class=\"ace-line\"><strong>Remarks:<\/strong> integrated headphones and microphone<\/div>\n<p>Benefits from the best device drivers out there right now (async spacewarp reduces requirements down to 45FPS). One of the highest image quality when taking into account their lense design (when ignoring the god rays), and very comfortable for long sessions.<\/p>\n<div class=\"ace-line\"><\/div>\n<h1 class=\"ace-line\" style=\"clear: both; padding-top: 32px;\"><a href=\"https:\/\/www.vive.com\"><img loading=\"lazy\" class=\"alignleft size-medium wp-image-1439\" style=\"margin: 6px; border: 3px solid black;\" src=\"http:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/vive-300x180.jpg\" alt=\"vive\" width=\"300\" height=\"180\" \/>HTC Vive<\/a><\/h1>\n<div class=\"ace-line\">\n<div class=\"ace-line\"><strong>Visual bandwidth:<\/strong> 2160&#215;1200 pixels @ 90Hz = 233 megapixels\/second<\/div>\n<div class=\"ace-line\"><strong>Remarks:<\/strong> includes VR controllers by default, front camera, room-scale<\/div>\n<p>Similar overall quality as CV1, usually considered a bit less comfortable, but providing room-scale VR before anyone else did, along with proper VR controllers rather than a lousy gamepad.<\/p>\n<\/div>\n<div class=\"ace-line\">\n<div class=\"ace-line\">\n<h1 id=\"magicdomid312\" class=\"ace-line\" style=\"clear: both; padding-top: 32px;\"><span class=\"\"><a href=\"https:\/\/www.playstation.com\/en-us\/explore\/playstation-vr\/\"><img loading=\"lazy\" class=\"alignright size-medium wp-image-1440\" style=\"margin: 6px; border: 3px solid black;\" src=\"https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/psvr-300x188.jpg\" alt=\"psvr\" width=\"300\" height=\"188\" srcset=\"https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/psvr-300x188.jpg 300w, https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/psvr-1024x640.jpg 1024w, https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/psvr-768x480.jpg 768w, https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/psvr-1536x960.jpg 1536w, https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/psvr-1568x980.jpg 1568w, https:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/psvr.jpg 1790w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>PlayStation VR<\/a><\/span><\/h1>\n<div class=\"ace-line\">\n<div class=\"ace-line\"><strong>Visual bandwidth:<\/strong> 1920&#215;1080 pixels @ up to 120Hz = 248 megapixels\/second (not all games use 120Hz)<\/div>\n<div class=\"ace-line\"><strong>Remarks:<\/strong> best selling VR system not based on smartphones<\/div>\n<p><span class=\"\">Oh god, the tracking wobbles so much compared to Vive\/Rift. Probably up to one centimeter at times. But it&#8217;s so cheap compared to the proper VR headsets.<br \/>\n<\/span><\/p>\n<\/div>\n<div class=\"ace-line\">Image quality is nothing special, but good enough. Not all games will run at 120Hz, so the visual bandwidth may be considerably smaller in many cases.<\/div>\n<\/div>\n<\/div>\n<h1 id=\"magicdomid296\" class=\"ace-line\" style=\"clear: both; padding-top: 32px;\"><span class=\"\"><a href=\"https:\/\/www.getfove.com\/\/\"><img loading=\"lazy\" class=\"alignleft size-medium wp-image-1441\" style=\"margin: 6px; border: 3px solid black;\" src=\"http:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/fove-300x169.jpg\" alt=\"fove\" width=\"300\" height=\"169\" \/>FOVE 0<\/a><\/span><\/h1>\n<div class=\"ace-line\"><strong>Visual bandwidth:<\/strong> 2560&#215;1440 pixels @ 70Hz = 258 megapixels\/second<\/div>\n<div class=\"ace-line\"><strong>Remarks:<\/strong> eye tracking + foveated rendering<\/div>\n<p>Tracking uses DK2 technology, but they will soon migrate to Lighthouse. Visual quality seems on par with CV1.<\/p>\n<div id=\"magicdomid297\" class=\"ace-line\"><span class=\"\">Eye tracking: works pretty good, but has some pupil position drift over time. They try to correct on the fly, but doesn&#8217;t work perfectly, yet. Does not work well with all kinds of faces\/eyes, yet.<br \/>\n<\/span><\/div>\n<div class=\"ace-line\">Once you try eye tracking, you feel the lack of it in all other headsets. It&#8217;s such an improvement.<\/div>\n<p>Dynamic depth of field visual effect: useless. The pupils aren&#8217;t physically adapting to different depths anyway, and the effect is temporally smoothed (probably to prevent effect flickering), making the whole image feel blurry overall. Best turned off.<\/p>\n<p>Foveated rendering (rendering lower quality wherever you are not directly looking at, to vastly improve framerates): works perfectly. I couldn&#8217;t notice any lag between gazing and the corresponding increase in detail. This is the future!<\/p>\n<h1 style=\"clear: both; padding-top: 32px;\"><span class=\"\"><a href=\"https:\/\/www.qualcomm.com\/products\/snapdragon\/virtual-reality\"><img loading=\"lazy\" class=\"alignright size-medium wp-image-1442\" style=\"margin: 6px; border: 3px solid black;\" src=\"http:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/qcomm-300x208.jpg\" alt=\"qcomm\" width=\"300\" height=\"208\" \/>Qualcomm VR820 ref design<\/a><\/span><\/h1>\n<p><strong>Visual bandwidth:<\/strong> unknown<br \/>\n<strong>Remarks:<\/strong> wireless with positional tracking, not going to be commercialized<\/p>\n<div class=\"ace-line\">This prototype is self-contained, not needing a PC to run. It features inside-out positional tracking (similar to Google Tango or Microsoft Hololens).<\/div>\n<p>The demo showed an octopus suspended in the air (water), moving up and down, and a completely flat blue background. This made it hard to judge the quality of its positional tracking.<\/p>\n<h1 style=\"clear: both; padding-top: 32px;\"><span class=\"\"><a href=\"http:\/\/www.idealens.com\/en\/home\/m1000\"><img loading=\"lazy\" class=\"alignleft size-medium wp-image-1443\" style=\"margin: 6px; border: 3px solid black;\" src=\"http:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/m1000-300x238.png\" alt=\"m1000\" width=\"300\" height=\"238\" \/>IdeaLens M1000<\/a><\/span><\/h1>\n<p><strong>Visual bandwidth:<\/strong> 7680\u00d74320 pixels @ 90Hz = 2985 megapixels\/second<br \/>\n<strong>Remarks:<\/strong> huge FOV of 180\u00ba with an 8K screen<\/p>\n<p><span class=\"\">Huge headset for a huge FOV. The demo I tried showed real time streaming video from a nearby 360\u00ba camera. I suspect the video was pretty low resolution since image quality seemed on par with a CV1.<br \/>\n<\/span><\/p>\n<p><span class=\"\">It packs a very wide set of lenses covering most of the inside, with one fresnel lense in front of each eye (similar in appearance to those in Vive, with big segments, rather than the thin ones in CV1), while the rest was filled with what seemed a regular lense design. The visual quality didn&#8217;t suffer much in those areas, I expected a much bigger drop in detail, but nope!<br \/>\n<\/span><\/p>\n<p><span class=\"\">The rotational tracking was lagging a good 50-200ms, probably due to the stream being compressed server side and decoded on or near the headset. Couldn&#8217;t test positional tracking, I&#8217;m actually not sure if this headset even has it or not.<br \/>\n<\/span><\/p>\n<div class=\"ace-line\">Under those conditions it is impossible to judge the headset properly, if anything it felt underwhelming.<\/div>\n<div id=\"magicdomid333\" class=\"ace-line\"><\/div>\n<h1 id=\"magicdomid334\" class=\"ace-line\" style=\"clear: both; padding-top: 32px;\"><span class=\"\"><a href=\"http:\/\/www.idealens.com\/en\/k2summary\"><img loading=\"lazy\" class=\"alignright size-medium wp-image-1444\" style=\"margin: 6px; border: 3px solid black;\" src=\"http:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/k2-300x225.jpg\" alt=\"k2\" width=\"300\" height=\"225\" \/>IdeaLens K2<\/a><\/span><\/h1>\n<div class=\"ace-line\"><strong>Visual bandwidth:<\/strong> 2160&#215;1200 pixels @ 90Hz = 233 megapixels\/second<br \/>\n<strong>Remarks:<\/strong> self contained wireless device, 120\u00ba FOV<\/div>\n<p>Visual quality was standard, the headset was surprinsingly comfortable to wear despite its weight. The slightly bigger field of view is nice, but the tunnel effect is still noticeable.<\/p>\n<div class=\"ace-line\"><\/div>\n<h1 id=\"magicdomid337\" class=\"ace-line\" style=\"clear: both; padding-top: 32px;\"><span class=\"\"><a href=\"http:\/\/www.picovr.com\/neo.html\"><img loading=\"lazy\" class=\"alignleft size-medium wp-image-1445\" style=\"margin: 6px; border: 3px solid black;\" src=\"http:\/\/www.stenyak.com\/wp-content\/uploads\/2016\/11\/piconeo-300x180.jpg\" alt=\"piconeo\" width=\"300\" height=\"180\" \/>Pico Neo<\/a><\/span><\/h1>\n<div class=\"ace-line\"><strong>Visual bandwidth:<\/strong> 2160&#215;1200 pixels @ 90Hz = 233 megapixels\/second<\/div>\n<div class=\"ace-line\"><strong>Remarks:<\/strong> wired gamepad includes the computer and battery<\/div>\n<div class=\"ace-line\"><\/div>\n<p><span class=\"\">Another selft-contained VR system with smarpthone-like hardware and rotational tracking. Normal visual quality.<br \/>\n<\/span><\/p>\n<p><span class=\"\">The computing hardware and battery is in a gamepad controller, that is wired to the headset in order to provide the image and receive the sensor data.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been lucky enough to try quite a few VR headsets, so I&#8217;ve finally decided to write some quick impressions about them. Disclaimer: this is not meant to be an in-depth review of any of them. I have actually spent a very limited amount of time in many of them, so a rushed calibration\/setup may [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/www.stenyak.com\/index.php?rest_route=\/wp\/v2\/posts\/1434"}],"collection":[{"href":"https:\/\/www.stenyak.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.stenyak.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.stenyak.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.stenyak.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1434"}],"version-history":[{"count":0,"href":"https:\/\/www.stenyak.com\/index.php?rest_route=\/wp\/v2\/posts\/1434\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.stenyak.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1434"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.stenyak.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1434"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.stenyak.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1434"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}