So sometime around early 2011, I took two afternoons and played with these technologies. Just now I remembered the project I had in hands, and decided I could give it a name and publish it on the net for your personal amusement.
Consider it pre-alpha, and expect bugs! 🙂
- Infinite landscape, using procedural generation (how else could I squeeze infinity into a few KBs?), and adaptive terrain features based on play style (namely, how fast you like to drive).
- Somewhat realistic physics (based on Box2dJS library).
- Incredibly detailed graphics engine based on WebGL. Nah just kidding, it’s the default HTML5 canvas-based rendering provided by Box2D itself…
- Physically-modelled rolling stones on the driving surface. Framerate suffers too much so they’re disabled by default. To re-enable, dive in the source code and hack away.
- Tested on major PC browsers, and on Dolphin Browser Mini on Android.
- right-arrow -> gas
- left-arrow <- brake
Right now I’m in the middle of a physical home migration so the code is not githubbed yet, but you can access it by clicking the following link:
There’s no purpose as of yet, but you can try to race against the terrain and see how far you last before ending up on your roof or suffering a physics explosion.
License is GPLv3.03.8.09
Some old vids in which I’m just the wheelman. Thanks to Darth Joules and Geert, the simracers who did the video capturing and editing (my crappy 1k ghz putter couldn’t handle all that stuff, 30 constant FPS was already a great achievement), and of course thanks to Eero Piitulainen for the excelent RBR physics (hope to see another physics engine of yours soon…).
Ahora lo que es en castellano: un par de viejos videos, de cuando solía quemar rueda (virtual) semanalmente, en este caso con RBR. Gracias a Darth Joules y Geert por la captura y edición, y Eero por el brutal motor físico que programó a contrarreloj para SCi y que aún hace vibrar a la comunidad. Una pena que el código se haya perdido en el limbo legal gracias a los 6 años de abandono, los Ferraris de dudosa legalidad estrellados, la mierda que salpicó a Warthog Studios por sus relaciones con cierta mafia sueca de blanqueo, las detenciones de algunos CEOs y los consiguientes enchironamientos, y weno… mejor no seguir que escribo un libro 😆
Richard Alexander Burns
January 17, 1971 – November 25, 2005
Last time I tried the Logitech G25 steering wheel under GNU/Linux, only two of the 7 gears could be used, there was no clutch pedal, gas and brake were in combined axis mode, a couple of buttons didn’t even work, the steering range was severely limited… long story short, there was no way to fix all those problems, so the wheel was definitely not usable for simracing purposes.
Fortunately, a few days ago I stumbled upon a thread discussing the usability of the wheel under GNU/Linux, and someone had kindly posted some links to the VDrift forums (great sim btw), where most of the previous discussions regarding the G25 had been held. It seems that some guy had released a tool that allows to use all the features of this awesome steering wheel.
Skimming through its code (yeah, it was realeased in source code form, under public domain and LGPL!), it seems to send some binary data that initializes the so called extended mode, which is not enabled by default. It looks like someone has spent some serious time sniffing through USB traffic…
Anyway, the thing is that the tool does work, and so the G25 is now much more usable under GNU/Linux! Except for one thing: trying to set the 900º rotation mode, a process during which some usb or hid driver seems to freak out and remove the steering wheel device nodes 🙁
Force feedback is supposed to have been working for some time now, but due to the aforementioned initial problems, I never really bothered to test it much (I did patch the kernel to see if the existing FFB drivers would work for the G25, and the basic effects worked, but there was no point on finding a driving game that used them).
Just in case it disappears from tha interwebs, i’m hosting the tool myself. The usage is pretty simple:
- Download the GNU/Linux Logitech G25 extended mode enabler tool (46KB) archive.
- Extract its contents anywhere, and cd to it.
- Compile: ./build.sh
- Run the tool: ./usbtools g25-set-extended-mode
And that’s it. Make sure you run jscalibrator the first time in order to calibrate and remove any nasty deadzones on all axis. For more info, simply run ./usbtools without parameters.
Now i just gotta wait for Wine to properly support forcefeedback so that i can enjoy Live For Speed the way it’s meant to 😀